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1. WTB Character with High Caldari Standings - in Character Bazaar [original thread]
I'm looking for a character with high Caldari and Caldari Navy standings, at lest 8.0, and preferably higher, to both the faction and the corp. Having trade skills trained would be a plus, as would the ability to fly transports and freighters, but...
- by Somealt Ofmine - at 2015.05.26 00:06:38
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2. Bot-A-Geddon. An Eve Wide Call-To-Arms - in EVE General Discussion [original thread]
Here are a few tips for you: 1) Most of the bots that matter are in 0.0. Go there. 2) You don't have to kill them to screw them over. Train all of your alts to fit a cloak, then look on Dotlan (evemaps.dotlan.net) for systems with unusually high...
- by Somealt Ofmine - at 2011.05.18 00:05:00
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3. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Furb Killer And maybe you think everyone who uses an expensive ship should be lining up to be killed by you, but it doesnt work that way. Protip: same story again, you may want easy faction BS ganks, but result will on lon...
- by Somealt Ofmine - at 2011.03.29 16:44:00
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4. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Quote: Yes bait someone who is likely long gone, brilliant idea. And bumping out of allignment with an SB? WTF? You decloak within 2km of the target, even if you immediatly active mwd it takes you 2 seconds to bridge those 2kms, which macro...
- by Somealt Ofmine - at 2011.03.29 13:37:00
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5. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Quote: 1. You can earn ~ 50kk/h solo in sanctums. I don't think it's too much. It's slightly higher than lvl4 mission, as it should be. Depends on what you're flying them in, and the mythical 50m an hour from L4s takes into account all ...
- by Somealt Ofmine - at 2011.03.29 13:15:00
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6. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Quote: 1. Macroing would win, as macros are able to dscan without fail constantly. 2. Risk would increase. 3. If you decided to fit your ship for pvp, you would still be at a disadvantage as the rats would be shooting you, not the hostile. ...
- by Somealt Ofmine - at 2011.03.29 12:51:00
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7. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Any kind of "auto radar" defeats the purpose. The idea is for folks to be present, alert, aligned, etc. when ratting/mining, or, to rat and run anoms in gangs of PvP fit ships, rather than solo in PvE optimized setups. With insta-spawning anoms it...
- by Somealt Ofmine - at 2011.03.29 12:25:00
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8. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
I'm not sure what it would "mess up" It would make living in 0.0 harder and more dangerous, for sure, and require Sov holding alliances to be far more active in defending their carebearing space. It would shift the "balance of power" back toward t...
- by Somealt Ofmine - at 2011.03.27 21:59:00
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9. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
I think everyone knows what it is, so I'll say it. Make local in 0.0 as local is in wormhole space. It's straightforward. It's simple. It will be very tough for the botters to counter. Their only real counter would be to have linked bots, one of w...
- by Somealt Ofmine - at 2011.03.27 21:22:00
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10. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever So what you are saying that after years of being pos ornaments and drive by DDs, the supercaps got some role to stay on the field and you want to nerf them back to the old state? I certainly don't, since ...
- by Somealt Ofmine - at 2010.10.21 15:33:00
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11. SuperTankers & Hijacking - in Player Features and Ideas Discussion [original thread]
Originally by: Shamis Orzoz Forcing 0.0 trade agreements and inter-regional convoys that actually have to go through gates would dramatically improve the state of this game. Currently there is very little reason to invade other regions or ...
- by Somealt Ofmine - at 2010.10.21 15:21:00
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12. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
Edited by: Somealt Ofmine on 21/10/2010 15:12:42 Originally by: Vanderie You really think that a billion ISK means f*ckall in this day and age? Once you have enough money (like you would need to have to get a supercarrier in the first...
- by Somealt Ofmine - at 2010.10.21 15:07:00
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13. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
Edited by: Somealt Ofmine on 21/10/2010 15:01:27 Originally by: About Mesale No, not really. People already fire dds at pods just because. A few more mil of inconvenience won't stop excess at all, especially if the ship is extremely p...
- by Somealt Ofmine - at 2010.10.21 14:57:00
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14. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion Originally by: Asuka Solo Originally by: Stygian Knight Stop whining. Buy one. I support this reply since its the only one with logic that makes sense in this entire thread. To echo an ear...
- by Somealt Ofmine - at 2010.10.21 14:55:00
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15. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
I said it in a different thread, but I'll say it again here. The answer is simple. Give them enormous fuel bays and make them use A CRAP TON of fuel to jump. Something on the order of 100m worth a jump. That would make it prohibitively expensive ...
- by Somealt Ofmine - at 2010.10.21 14:36:00
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16. Making Sov Mechanics Work - in Player Features and Ideas Discussion [original thread]
Edited by: Somealt Ofmine on 21/10/2010 13:33:42 I posted an idea similar to this a few months ago. Mine was based on using the "strategic index" as a way of guaging who was actually controlling the system, with sov flipping and stations/hubs ...
- by Somealt Ofmine - at 2010.10.21 13:23:00
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17. Change Economics of Cap Warfare - in Player Features and Ideas Discussion [original thread]
The SC hot drops by entities that have a bazillion of them are just getting stupid. It's becoming a steady stream of edge-of-your-seat Nyx on Raven action. These are supposed to be super-capital military assets, not griefer-kiddie playtoys. Easi...
- by Somealt Ofmine - at 2010.10.21 07:03:00
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18. SuperTankers & Hijacking - in Player Features and Ideas Discussion [original thread]
Damn Dude, Dropping a half-dozen supercarriers on a mackinaw getting boring, is it? So now we need super-miners to gank with our supercarriers? I don't see anything in particular wrong with your design, but in general I think Eve has enough "def...
- by Somealt Ofmine - at 2010.10.21 06:48:00
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19. Corp/Alliance Owned Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Somealt Ofmine on 21/10/2010 00:12:25 Any way we could get corp and/or alliance owned ships? Often, especially with caps and supers, the isk that goes into buying the ship is the result of the efforts of many, or the assets of the ...
- by Somealt Ofmine - at 2010.10.21 00:09:00
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20. Proposed Solution for RMT in Eve - Buyer Informants - in EVE General Discussion [original thread]
The "conventional wisdom" is that certain segments of Eve's player base, especially in 0.0, are "professionals" in the sense that they play the game for a living, and make in game decisions based on what will make them the most money from RMT sale...
- by Somealt Ofmine - at 2010.09.17 06:11:00
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